Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!CS2.CS.WSU.EDU!dfrank From: dfrank@CS2.CS.WSU.EDU ("Duane D. Frank") Newsgroups: comp.sys.sgi Subject: (none) Message-ID: <9006091746.AA11156@cs2.cs.wsu.edu> Date: 9 Jun 90 17:46:05 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 21 Hi there. I'm new to this list, and perhaps this has been discussed before, but in any event I have a question about some clipping problems I have encountered. Currently, we have a three year old 4D-60T (thought I believe it was updated to a 4D-70) and on this particular machine, it does not have the capability to clip shaded polygons when using lighting models and so forth. A page from the users manual mentions this problem. What happens, is when a corner or side of a polygon gets clipped off the edge of the screen, the new polygon that is created has normals that are not defined, and have not been interpolated from the other verticies of the polygon. I had to write some of my own clipping routines for this problem, but they are rather slow. The solution they mention in the users guide says something setting the viewport larger than the screen. Unfortunately for the pplaications I am doing this will not work (I am doing some animation including "flying through" some of the objects). My question is this: On any of the newer or more powerful machines has this problem been corrected? I had heard that this problem had been fixed on the Personal Iris, but I have not had an opportunity to test this. In any event, any replies would be appreciated, either directly or by posting. Duane D. Frank, (dfrank@cs2.cs.wsu.edu) or (22414843.WSUVM1.BITNET)