Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!ucbvax!CS2.CS.WSU.EDU!dfrank From: dfrank@CS2.CS.WSU.EDU ("Duane D. Frank") Newsgroups: comp.sys.sgi Subject: (none) Message-ID: <9006120429.AA13271@cs2.cs.wsu.edu> Date: 12 Jun 90 04:29:21 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 16 Okay ye all Iris graphics gods, I have another question. I am trying to use depth cueing and it works well and exactly as I would expect and well when I use an Orthographic (parallel) projection. However, when I try and do the same thing using a Perspective project (with or without lookat call or with or without translations in the z-direction) I have to play with it a lot to get it to come out right, and there seems to be no rhyme or reason to how it behaves. The values I come up with are usually not even near what I expect, and small changes in the values that I pass to shaderange or setdepth sometimes make drastic changes in the picture and other times doesn't change it at all. Does anyone have any hints, suggestions, theories, equations or anything that might shed some light on the use of depth cueing while using a perspective projection? Thanks in advance, Duane D. Frank, (dfrank@cs2.cs.wsu.edu) or (22414843.WSUVM1.BITNET)