Path: utzoo!attcan!uunet!crdgw1!crdos1!davidsen From: davidsen@crdos1.crd.ge.COM (Wm E Davidsen Jr) Newsgroups: comp.arch Subject: Re: Patents and Architecture Message-ID: <2317@crdos1.crd.ge.COM> Date: 2 Jul 90 14:05:45 GMT References: <4742@sunquest.UUCP> <63036@sgi.sgi.com> <13096@drilex.UUCP> Reply-To: davidsen@crdos1.crd.ge.com (bill davidsen) Organization: GE Corp R&D Center, Schenectady NY Lines: 44 In article <13096@drilex.UUCP> dricejb@drilex.UUCP (Craig Jackson drilex1) writes: | Getting back to computer architecture, I agree with several other posters: | the problem isn't with patents, it's with how long they run. Seventeen | years is longer than the life of many ideas these days. (The attached- | terminal minicomputer, for example.) I think something on the order | of seven to ten years would be more appropriate. Probably true, but because it may take years for something to get into production, a long time is needed. What might be more to the point would be either to expire the patent after a certain time before and after use of it. For instance, you could have up to ten years to get a patent into commercial use, then it goes away. If you get it in use you only get a five-year monopoly. Forcing license after a given time at a limited royaltee is also a possibility. If a patent doesn't pay off people will go back to trade secret, and that's another can of worms. For human interface I would favor letting anyone patent one for four (or about that) years, first claim gets it. This would eliminate the court cases regarding first development. Since most interface ideas spring forth full blown (and then get implemented) there is not the need for a demonstrated working model. After all, once you say "let's put the menu bar on the keyboard and pop the menus up on a 2nd screen on the mouse" you've got the idea and can get a patent. Again a period of protection before and after commercial use seems fair. This forces prompt development and deployment of the idea, and releases it if the original inventor can't make it work. For most human interfaces the reasonable development period is a lot shorter than the development of a mechanical product, and therefore some other rules might be better for the public and even the inventors. With an easier path to a patent, people could get a patent and then have a few years to find a producer. The vendors could get the idea for free after three years, but then everyone would have it. This would remove some of the profit from patenting marginally useful ideas, while the benefits of having a three or four year exclusive on an interface would prevent vendors from just ignoring the significant inventions. -- bill davidsen (davidsen@crdos1.crd.GE.COM -or- uunet!crdgw1!crdos1!davidsen) "Stupidity, like virtue, is its own reward" -me