Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!uwm.edu!zaphod.mps.ohio-state.edu!samsung!uunet!mcsun!unido!gmdzi!strobl From: strobl@gmdzi.UUCP (Wolfgang Strobl) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: OBJetris Keywords: Objetris, Tetris, C++ Message-ID: <2985@gmdzi.UUCP> Date: 4 Jul 90 21:48:46 GMT References: <386@flash.cvedc.Prime.Com> <1990Jul3.151446.28204@dmntor.on.ca> Organization: GMD, Sankt Augustin, F. R. Germany Lines: 34 rasmus@dmntor.on.ca (Rasmus Lerdorf) writes: >In <386@flash.cvedc.Prime.Com> northon@cvedc.Prime.Com (Northon Rodrigues) writes: >>KEYBOARD LAYOUT >>=============== >>We chose a keyboard layout that would allow the player never to have to move >>their fingers away from the 10 key pad. Given the keys we have to work with >>I honestly don't know how to improve it and I would consider your suggestions. >> (4)<- 5 ->(6) >> 1 2 3 A better - and more common - layout is using 7,8,9 for left, turn, right. It is more easy to push the keys below than the keys above, so this layout frees more keys for other functions like 4: drop, 5: tick, 6: faster, 1: preview, 2: park. (This is the layout I chose for my KLOTZ game, which runs under Microsoft Windows). >The worldwide official Tetris standard keyboard layout as agreed upon by >a committee appointed specifically for the task by the United Nations has >specified that all version of Tetris written hereafter must use the following >layout: > j - left > l - right > k - rotate >[space] - drop Ok, I will add this layout to the next version. Just a question: how shall I refer to this standard? Any real standard has a cryptic identifier. What about this one? Wolfgang Strobl