Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!m.cs.uiuc.edu!bradley!pwh From: pwh@bradley.UUCP Newsgroups: comp.graphics Subject: Raytracer Glass? Message-ID: <8600001@bradley> Date: 28 Jun 90 16:37:00 GMT Lines: 17 Nf-ID: #N:bradley:8600001:000:562 Nf-From: bradley.UUCP!pwh Jun 28 11:37:00 1990 What are the spectral properties of glass that I could use in a raytracing program? (have MTV and Rayshade, either nff or the Rayshade description language would be fine, but I'd prefer nff) I've a friend who's been working on the problem for a while now, and it's given some interesting results, but nothing that actually looks like glass.... ---------------------------------------------------------------------------- ...uiucdcs\ Pete Hartman ......noao >!bradley!pwh ......cepu/ INTERNET: pwh@bradley.edu ARPA: cepu!bradley!pwh@seas.ucla.edu