Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!mcgill-vision!snorkelwacker!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!brunix!nth From: nth@cs.brown.edu (Nate Huang) Newsgroups: comp.graphics Subject: Renderman patch mesh question Keywords: Renderman, patch meshes Message-ID: <44322@brunix.UUCP> Date: 3 Jul 90 04:23:45 GMT Sender: news@brunix.UUCP Reply-To: nth@cs.brown.edu (Nate Huang) Organization: Brown University Department of Computer Science Lines: 18 When rendering a patch mesh in Renderman with wrapping in the u-direction, and with each u-row of points co-planar, one obtains a sort of cylindrical tube. (These are commonly called objects of extrusion or duct objects) Suppose I wish to add endcaps to the object. Is there a nice way to accomplish this in Renderman? When adding, say, the top cap, one can make an nu X 2 patch mesh with the first u-row being the top u-row in the original mesh, and the second u-row all being the same point, a point enclosed within the top u-row of points. This will only work, however, if the top u-row of points, when connected in succession, form a concave polygon. Can anyone offer a solution if the top u-row points form a convex polygon? Nate ______________________________________________________________________________ Nate Huang "52nd Street was a mother - and when I say mother, nth@cs.brown.edu I don't mean motherfucker. But it was that too." ..!brunix!nth -Dizzy