Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!darrell!gaudi!csuf3b!davidw From: davidw@csuf3b.CSUFresno.EDU (David Warness) Newsgroups: comp.graphics Subject: 3D Hiding and Data Help Needed!! Message-ID: <1990Jul3.232543.119@csuf3b.CSUFresno.EDU> Date: 3 Jul 90 23:25:43 GMT Reply-To: davidw@csuf3b.UUCP (David Warness) Organization: C.Sci Dept., CA. State Univ, Fresno Lines: 11 I have just finished writing a program that once given end points, it will draw lines in 3D space. Here's my real problem. I don't know of a fast way to determine when walls are hidden or not. Also, what kind of data structure should I use to hold thousands of points that will be in the world. I am interested in having a 3D environment like that in the game COLONY. Could someone please help???!!! davidw@csufres.csufresno.edu Also if anyone has any "C" code pertaining to this it would be greatly appreciated.