Path: utzoo!attcan!uunet!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!ames!pacbell.com!pacbell!well!nagle From: nagle@well.sf.ca.us (John Nagle) Newsgroups: comp.robotics Subject: Re: creating 3D motion files of bipeds walking, etc Message-ID: <18789@well.sf.ca.us> Date: 28 Jun 90 19:08:59 GMT References: <1N945P5@xds2.ferranti.com> <4340@sage.cc.purdue.edu> Organization: /usr2/dhawk/RN/organization Lines: 25 There are several basic approaches. How much money have you got? First, there's the VPL DataSuit (tm). This contraption is an instrumented wetsuit, with angle measurement at all major body joints and position measurement for the back and head. Not useful for large movements; the umbilical tether is big, heavy, and fragile. Contact VPL, Redwood City, CA. Direct movement generation has been done. See the SIGGRAPH videos. Girard's "Eurythmy" has some good human animated humans. The paper is in the 1988 SIGGRAPH proceedings. I like Mike Kass's approach, but he hasn't developed it to the point that human movement emerges. I'd suggest work in this area as a PhD thesis topic for someone. Various body recording schemes have been developed. If you wanted to record body movement without interfering with motion, I'd suggest putting your subject in a unitard with an irregular pattern of angled lines and dots, videotaping from multiple angles, aligning the images via convolution, and extracting the limb positions. Non-trivial. John Nagle