Path: utzoo!attcan!uunet!bu.edu!mirror!pallio!dg From: dg@pallio.UUCP (David Goodenough) Newsgroups: comp.sources.games.bugs Subject: adl2 - only a bug if you change things Message-ID: Date: 27 Jun 90 03:50:46 GMT Lines: 38 There is a potential bug in scen.c, in the procedure pphr() - it starts at about line 387 in scen.c The way it's delivered, it looks like this: pphr() { int i; struct _phrase_ *phrp; char *bp; if (phrnum >= MAXMOVE) { printf("To many 'p' records\n"); return; } etc. etc. It should be this: pphr() { int i; struct _phrase_ *phrp; char *bp; if (phrnum >= MAXPHR) { printf("To many 'p' records\n"); return; } This won't be an issue unless you start changing the stuff in game.h, since as delivered MAXMOVE and MAXPHR are the same (75). -- dg@pallio.UUCP - David Goodenough +---+ IHS | +-+-+ ..... !harvard!xait!pallio!dg +-+-+ | AKA: dg%pallio.uucp@xait.xerox.com +---+