Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!rpi!ceej From: ceej@pawl.rpi.edu (Chris J Hillery) Newsgroups: comp.sys.amiga Subject: Re: Robocop II sucked, and had no Amiga Graphics Message-ID: Date: 30 Jun 90 06:36:20 GMT References: <1990Jun26.160205.20538@csmil.umich.edu> <13691@wpi.wpi.edu> Organization: Rensselaer Polytechnic Institute, Troy NY Lines: 28 I think that it's quite possible that the robot "faces" (Robo's and Cane's, on Robo II) were, in fact, Amiga graphics. They looked quite similar to a few traces I've seen, I believe done on Turbo Silver. However, I doubt that Ami actually did the animating... probably all the individual frames (lots!) were pre-rendered, then assembled frame-by-frame onto video. THis is a common enough method for a lot of "really good" traces. Then again, I suppose Ami has enough power to have actually done the animation herself, given a REAL big hard drive.... at any rate, I though those graphics looked suspiciously Amiga-esque. Also, there were plenty of other graphics used, so much so that they're almost overlooked. Every time you saw a Robo's-ey view of things, with words and such superimposed onto them, that's graphics... could quite well be Amiga gfx (for instance, the section where RObo plots a bullet's ricochet off a steel door into the guy's head, with a grid plotted on and then zooming in and rotated). Granted, these generally weren't too complex graphics, but hey... and if the faces were in fact Amiga, they were pretty durn impressive. Unfortunately, the movie was pretty poor. Pity. It just seemed disjointed, somehow... there wasn't a coherent buildup... -- //..is|While 1 DO|Erin,Erin,where are|Art of Noise space| -- Ceej (= \X/there| Fork; |you? /-----------.-^------------------|ceej@pawl.rpi.edu AMIGAany|----------^-----|Cebhq gb or|Reclaimer:Hey!That's| gmry@mts.rpi.edu (=other?|HOW DO YOU FEEL.|Yvoreny! (=|mine! Bring it back!|aka Chris Hillery