Path: utzoo!attcan!uunet!cs.utexas.edu!usc!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga Subject: Re: Pirates and swapware Message-ID: <18831@well.sf.ca.us> Date: 2 Jul 90 13:36:47 GMT References: <1990Jun24.075559.13459@zorch.SF-Bay.ORG> <90U702Unb2ZK01@amdahl.uts.amdahl.com> <18721@well.sf.ca.us> <25535@usc.edu> Lines: 57 papa@pollux.usc.edu (Marco Papa) writes: >I've seen quite a number of studies that have quantified, foe example, the >lost sales that Micropro had of their Wordstar program. The numbers are >staggering. A one point Micropro had 100,000 registered users and an >approximate user base of 500,000. No lost sales? Give me a break, man :-) Marco, those aren't "lost sales". Show me the studies that show how many of those 400,000 folks would have bought WordStar if they didn't have a free copy. Guess what, guy - there aren't any such studies. And if there were, they wouldn't show a 400,000 copy loss. I'd guess that MicroPro would have been lucky to gain 20,000 more sales. And, by the way, I'd hesitate to accept those studies at face value - MicroPro had plenty of reason to try and "explain" why their sales weren't very good. A much better example would be WordPerfect - after all, they aren't copy protected, either, and their sales don't seem to be suffering a great deal. More to the point, they don't seem to have a particularly bad pirate problem, either. I've known five people now with pirated copies of WP - and all five have ended up paying for their copies. Could it be, do you think, that there are other things which will cause sales to increase even more than draconian copy protection schemes? >Take a look at the computer games that >are on the shelves of Amiga software. You'll find it VERY HARD to find one >that is NOT copy protected. If your theory were true, they'll all be NOT >copy protected, "because dropping copy protection would result in net >increase in sales". I guess few people in the industry subscribe to your >"theory" :-) Gee, they really must not have your "13 years of experience >in the industry". :-) No - they mostly don't. The vast majority of people in the game business have been in it less than five years. The burnout rate is horrendous - it takes a special kind of idiot to try and make a living doing computer games. And those that are in it accept, as a matter of faith, that copy protection is required. Faith, not reason. They're not interested in any other viewpoint, and part of the reason that they're not is simply because everybody else does it. They've bought into the same mindset that you have - the paranoid belief that there are thousands and thousands of people lurking right outside the doors, just waiting to rip you off. Oh, they're out there, all right - but they aren't there to steal your software as an alternative to paying for it, they're there to get free software which they would never, ever, ever pay for if they couldn't get it free. Can you really try and maintain that copy protection does any good whatsoever? If you do, you are the one who needs to wake up, not I. I have seen cracked copies of games with new and "unbreakable" copy protection schemes available on BBS systems within two or three DAYS of the product's release. I have seen kids with over a THOUSAND pirated games, and know that, if they had had to pay for their software, they would have had NONE. Pirates are pirates - there's damn few of them who are in the least bit interested in going "legit". As long as they can copy freely, they will copy freely, and all the copy protection schemes in the world aren't going to stop them; nor are they going to convert those "lost" sales into real sales. That's why I can't see calling them "lost" - you haven't lost what you never had. -- Mike Farren farren@well.sf.ca.us