Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!ucbvax!STC.LOCKHEED.COM!kosma%human-torch From: kosma%human-torch@STC.LOCKHEED.COM (Monty Kosma) Newsgroups: comp.sys.amiga Subject: Selling games on USENet - don't! Message-ID: <9007031944.AA23918@human-torch.lockheed.com> Date: 3 Jul 90 19:44:54 GMT References: <10549@chaph.usc.edu> Sender: daemon@ucbvax.BERKELEY.EDU Lines: 32 From: Alex Liu Newsgroups: comp.sys.amiga Date: 3 Jul 90 06:15:53 GMT Organization: University of Southern California, Los Angeles, CA Sender: amiga-relay-request@udel.edu In article <11963@leadsv.UUCP> lord@leadsv.UUCP (Parker Lord) writes: > >I think its funny how an article was posted to complain about wasting bandwidth >on the net for a For Sale post that takes up maybe ten lines, and then for the This does not pertain to the subject, but I was wondering how you people have the guts to sell your stuff over long distance. I mean say if you live in Pasadena, California, and post your A2630 for sale on USENET. Joe Blow from Pasadena, Texas see's it and wants to buy it. How do you guys do the transaction? Do you send your A2630 and Joe Blow send his check at the same time, Federal Express? Geez man, what if at the last minute, Joe Blow didn't send his check and received your card and cross the border into another country? Just a hypothical situation.... well, lots to do with trust. Typically people with email accounts (esp. at "reputable" places like well-known companies or universities) have a somewhat stable location. Anyway, I've sold used games to people all over the U.S., and shipping charges have never amounted to more than one or two dollars each time. For something like an A2630 though, I'd send it insured and probably C.O.D. (there's a big diff between a $1000 piece of hardware and a $20 piece of software!!). Monty