Path: utzoo!attcan!uunet!cs.utexas.edu!know!zaphod.mps.ohio-state.edu!mips!pacbell.com!pacbell!sactoh0!aaalexis From: aaalexis@sactoh0.UUCP (Andrew A. Alexis) Newsgroups: comp.sys.amiga Subject: Re: Robocop II sucked, and had no Amiga Graphics Summary: MacWeak Article Message-ID: <3441@sactoh0.UUCP> Date: 4 Jul 90 16:43:19 GMT References: <1990Jun26.160205.20538@csmil.umich.edu> <13691@wpi.wpi.edu> <11246@ingr.com> Organization: Sacramento Public Access, Ca. USA Lines: 25 In article <11246@ingr.com>, palmerc@ingr.com (Chris Palmer) writes: > In article ceej@pawl.rpi.edu (Chris J Hillery) writes: > > > >I think that it's quite possible that the robot "faces" (Robo's and Cane's, > >on Robo II) were, in fact, Amiga graphics. They looked quite similar to > > I am pretty sure the Cane (Kane?) face WAS NOT done on an Amiga. If anyone > is doing that high quality of animation, I would like to know about it. One > thing that no one else has mentioned was the mug-shot database of criminals > that the OCP woman was searching through. These looked very much like > Digi-View digitized faces touched up on a paint program. Any confirmation? I have not seen the movie, but MacWeek had a short article 2-4 weeks ago about how the MAC was used to do key scenes in Robocop II. Somewhere along the line, the people that Info talked to must have gotten the ol' heave ho out the door. The macweek article specifically mentioned the menu bar with the skull on it as being mac generated. Of course, no mention was made of the amiga, this being a macpublication after all. -- Andy Alexis UUCP:ames!pacbell!sactoh0!aaalexis ======================================================= "Toto kansasoseum non est cognito" -- Farley =======================================================