Path: utzoo!attcan!uunet!decwrl!elroy.jpl.nasa.gov!jato!sapphire!matt From: matt@sapphire.jpl.nasa.gov (matt of ASTD) Newsgroups: comp.sys.amiga.games Subject: Re: Champions Of Krynn Message-ID: <4230@jato.Jpl.Nasa.Gov> Date: 2 Jul 90 18:56:21 GMT References: <4b5a88fe.20b6d@apollo.HP.COM> Sender: news@jato.Jpl.Nasa.Gov Reply-To: matt@sapphire.Jpl.Nasa.Gov (matt of ASTD) Organization: Jet Propulsion Laboratory, Pasadena, CA Lines: 15 In article <4b5a88fe.20b6d@apollo.HP.COM> moynihan_r@apollo.hp.com (Robert Moynihan) writes: >Make sure you have a red mage in the party. When you eventually get >the dragonlance, it's in a wizard locked room. Only red MU's can cast >the knock spell, so without one, you can't get the lance. This is not true. You don't need a red MU to get a dragon lance. My party had no red MU, but it did have a lance. As far as I'm concerned, the only first level cleric spell is cure ] light wounds. Does anyone have any creative suggestions on how to use other first level cleric spells? ---------------------------------------------------------------------- Matthew Presley (UCLA CS Grad. Student) & (JPL CS dude) Internet (presley@cs.ucla.edu) or (matt@sapphire.jpl.nasa.gov) "Twisted yellow puppies play broken flutes loudly..."