Path: utzoo!attcan!uunet!samsung!zaphod.mps.ohio-state.edu!mips!apple!fernwood!portal!cup.portal.com!phorgan From: phorgan@cup.portal.com (Patrick John Horgan) Newsgroups: comp.sys.amiga.tech Subject: Re: 3D Graphics book Message-ID: <31187@cup.portal.com> Date: 27 Jun 90 03:58:03 GMT References: <3013.26869878@cc.nu.oz.au> Organization: The Portal System (TM) Lines: 26 I've got most of the theoretical books on graphics, and most of them aren't much help with coding if you don't already know how. For coding graphics routines one of the best books I know of is: "Procedural Elements For Computer Graphics", David F. Rogers McGraw-Hill ISBN 0-07-053534-5 It covers most of the standard algorithms for raster graphics with emphasis (a bit), on scan-line algorithms. There are sections on Raster Scan Graphics, Clipping, Hidden Lines and Hidden Surfaces, and Rendering. It mostly assumes that objects will be represented by polygons. If you want to learn about Bezier patches it's not the book for you. If you want to learn about surface mapping, lighting and shading models and ray-tracing, this will get you started. After this book, you'll be ready for the theoretical ones:) Of course I'd always reccommend Foley and Van Dam, except... I'd be hesitant to get someone to spend the money with the new edition on the horizon. It's the somewhat dated "bible" of computer graphics...the new release though, moves it into the '90s. People involved in the book posted a table of contents in the graphics area of usenet a while back and said that the book was essentailly written, but the figures et.al. would take awhile. Anyone have any current information on this? Patrick Horgan phorgan@cup.portal.com