Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rutgers!cbmvax!andy From: andy@cbmvax.commodore.com (Andy Finkel) Newsgroups: comp.sys.amiga.tech Subject: Re: Font file structure Keywords: fonts structure Message-ID: <13029@cbmvax.commodore.com> Date: 3 Jul 90 21:45:45 GMT References: <803@ki.UUCP> Reply-To: andy@cbmvax (Andy Finkel) Organization: Commodore, West Chester, PA Lines: 34 In article <803@ki.UUCP> dwatts@ki.UUCP (Dan Watts) writes: >In article <1990Jun28.173030.18051@agate.berkeley.edu> you write: >>I am looking for documentation on the structure of Amiga font files. >>I have the 1.3 RKM's, and while they do describe the contents of >>the font contents file (the foo.font file), they do not describe how the >>actual font bitmap file (the foo/number file) is layed out. > >I've not seen a response to this request yet. I also would like to know >what the font file layout is as I'd like to design some of my own fonts. >Does anyone know what the layout is? I'd like to use DPaintIII to design >my fonts. Is it possible to cut from here and generate a font file? Since a large part of the answer involves explaining how to write a relocable program linker, I can see why people haven't jumped up to provide the answer :-) The easy way is to get your output in the form of an assembler file (like the example in the rom kernal manual), assemble it, link it, and you're all set. The hard way is to include a linker in your font editor. andy > >Dan Watts -- andy finkel {uunet|rutgers|amiga}!cbmvax!andy Commodore-Amiga, Inc. "Of course it's the murder weapon. Who would frame someone with a fake?" Any expressed opinions are mine; but feel free to share. I disclaim all responsibilities, all shapes, all sizes, all colors.