Path: utzoo!attcan!uunet!jarthur!elroy.jpl.nasa.gov!ames!haven!wam!dmb From: dmb@wam.umd.edu (David M. Baggett) Newsgroups: comp.sys.atari.st Subject: Demos and Games are not the Same Keywords: demo, graphics, german, games, programming Message-ID: <1990Jun27.201016.27871@wam.umd.edu> Date: 27 Jun 90 20:10:16 GMT References: <1644@mwca.UUCP> <1990Jun26.133606.4586@cunixf.cc.columbia.edu> <187@hexagon.pkmab.se> Sender: usenet@wam.umd.edu (USENET Posting) Reply-To: dmb%wam.umd.edu@uunet.uu.net (David M. Baggett) Organization: University of Maryland at College Park Lines: 34 In article <187@hexagon.pkmab.se> daniel@hexagon.pkmab.se (Daniel Deimert) writes: >In article <1990Jun26.133606.4586@cunixf.cc.columbia.edu> cmm1@cunixa.cc.columbia.edu (Christopher M Mauritz) writes: >] ... ] >>spectacular. Those guys should program professionally. The demo is >>better than many commercial products I have seen. > >But I can tell you -- it's a long way between writing a good "demo" and >writing a good game. You have probably never heard of their games, >though they are technically spoken excellent. It's more to a good game >than that. It's also important to keep in mind that a demo can essentially devote all of the machine's time and memory to its one task, while a game requires memory and time for "mundane" tasks like keeping track of player stats, collision checking, etc. For example, a clever demo might employ 12 screens to accomplish extremely smooth scrolling, but the same technique would likely be unworkable in a game since it would require devoting 384K just to screen RAM. A similar case is Spectrum 512. Sure, a demo can have static screen images with more colors than normal, but writing a game using the Spectrum "screen mode" would be ludicrously difficult. (Now that I've said that, who wants to go out and try?) > (Don't you like NetHack? I do, though it has quite poor >graphics... ;-) Yes, NetHack is truly a great game. I've probably spent more hours playing NetHack than any other ST game. (The latest port is great!) Dave Baggett dmb%wam.umd.edu@uunet.uu.net