Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!m.cs.uiuc.edu!carroll From: carroll@m.cs.uiuc.edu Newsgroups: comp.sys.ibm.pc Subject: Re: RE The IBM PC... Message-ID: <8000073@m.cs.uiuc.edu> Date: 29 Jun 90 16:51:00 GMT References: <8@<2682a36b-1efd> Lines: 25 Nf-ID: #R:<2682a36b-1efd:8:m.cs.uiuc.edu:8000073:000:1303 Nf-From: m.cs.uiuc.edu!carroll Jun 29 11:51:00 1990 /* Written 4:19 pm Jun 28, 1990 by wcs@cbnewsh.UUCP in m.cs.uiuc.edu:comp.sys.ibm.pc */ In article <443@newave.UUCP> john@newave.mn.org (John A. Weeks III) writes: >> [ ... ] but when you got all done, they claimed that you could run >> Flight Simulator >One of the early reasons for clock-speed switches on PCs was that, >if you run in high-speed mode, the SPACE INVADERS will come and >squash you before you get 3 shots off, and your flight simulator >will be simulating Piper Cub controls with a Lear-Jet engine. /* End of text from m.cs.uiuc.edu:comp.sys.ibm.pc */ Not to rain on your parade, but one of the strengths of Flight Simulator is that is is real-time driven, so you don't need a clock switch for it. If you run on a faster CPU, you get more updates per second, but things still run in "real time". P.S. So, to port it to the Cray, you'd just have to rig up a joystick, a CGA, and port the _assembler_ source to Cray assembler. Yes, folks, Flight Simulator is written in assembler. I know, I've seen it - I worked for SubLogic for a summer. Alan M. Carroll Barbara/Marilyn in '92 : carroll@cs.uiuc.edu + This time, why not choose the better halves? Epoch Development Team CS Grad / U of Ill @ Urbana ...{ucbvax,pur-ee,convex}!cs.uiuc.edu!carroll