Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!att!hriso!devildog!atux01!jlc From: jlc@atux01.UUCP (J. Collymore) Newsgroups: comp.sys.mac.games Subject: Re: More stuff on Citadel (for what it's worth) Summary: light spells (SPOILER) Message-ID: <237@atux01.UUCP> Date: 2 Jul 90 16:30:31 GMT References: Organization: AT&T CET, Piscataway, NJ Lines: 22 In article , es2q+@andrew.cmu.edu (Erik Warren Selberg) writes: > Well, I'm well into the game, and here's what I think about it so far > (review alert on) > For example, lighting > a new torch can be a complete pain, as you have to have two free hands > somewhere, and most times you have swords in them. It's just a bit > more time consuming than it needs (also, there's no light spell for > some reason). There IS a device however, that will give you light so that you will not need torches (in fact, this device is essential once you find the "Magic Mouth" in th the wall that will blow out ALL LIT TORCHES). I will give you all two hints. 1) Investigate all areas, even those that may appear to be dead ends. 2) Carefully examine and investigate all niches (the windows in the walls that are filled with rocks). Good luck. Jim Collymore