Path: utzoo!attcan!uunet!cs.utexas.edu!rutgers!news-server.csri.toronto.edu!turing.toronto.edu!west From: west@turing.toronto.edu (Tom West) Newsgroups: comp.sys.mac.games Subject: Might & Magic II Message-ID: <1990Jul3.111425.9449@jarvis.csri.toronto.edu> Date: 3 Jul 90 15:14:25 GMT References: <5336.268C4E10@fidogate.FIDONET.ORG> Organization: CSRI, University of Toronto Lines: 17 No major bugs so far. It seems this release is a lot more solid than the first release of MMI. My only real quibble with the user interface is that a lot of the time, one can use letter keys to perform actions, but some times one must use Command-letter keys. The distinction seems fairly arbitrary. While perhaps un-mac like to have a single keystroke cause an action to occur (i.e. typing 'A' instead of Command-A), it doesn't detract from the user ease of use. Also, auto-mapping is kind of neat. I do have a question. There are a number of monsters that appear immune to weaponry. (Dancing Bones, etc.) Is there any way to kill them in magic-dead zones where you can't use Turn Undead or mage spells to blow them away? Seems a little unfair to me. Tom West