Path: utzoo!attcan!uunet!mailrus!swan!hawk!jkeegan From: jkeegan@hawk.ulowell.edu (Jeff Keegan) Newsgroups: comp.sys.mac.programmer Subject: Simultaneously played digitized sounds Keywords: sound Message-ID: <1032@swan.ulowell.edu> Date: 2 Jul 90 05:35:09 GMT Sender: news@swan.ulowell.edu Reply-To: jkeegan@hawk.ulowell.edu (Jeff Keegan) Organization: University of Lowell, CS Dept Lines: 23 I am currently writing a game where simultaneous sounds will be necessary. I've observed that Beyond Dark Castle and SoundEdit 2.0 (two programs that I have seen do this) do not call DoSndCommand, and must be either using the old StartSound commands or the actual sound driver itself. I need to know basically where to start if I am going to have to use the old sound driver. How is it done? How can I play two sounds that I have in some format (for example without Snd-type headers, like SoundWave resources used to be). I THOUGHT about using the new sound manager and having my completion routine cycle through a sound, copying 512 bytes at a time and playing them as soundWAVES, and actually wrote code, but it sounded scratchy and cut up (like I thought). Any ideas? ..Jeff Keegan jkeegan@hawk.ulowell.edu [129.63.1.2] ------------------------------------------------------------------------------- | Jeff Keegan | I clutch the wire fence until my fingers bleed | | jkeegan@hawk.ulowell.edu | A wound that will not heal | |----------------------------| A heart that cannot feel | | This space intentionally | Hoping that the horror will receed | | left blank | Hoping that tomorrow we'll all be freed -RUSH | -------------------------------------------------------------------------------