Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uunet!crdgw1!barnett From: barnett@grymoire.crd.ge.com (Bruce Barnett) Newsgroups: comp.sys.mac.system Subject: Re: System 7 talk: Hierarchial Apple Menus Message-ID: Date: 29 Jun 90 19:51:21 GMT References: <68207@cc.utah.edu> <370@three.MV.COM> <3977@uqcspe.cs.uq.oz.au> <8225@uhccux.uhcc.Hawaii.Edu> Sender: news@crdgw1.crd.ge.com Reply-To: barnett@crdgw1.ge.com Organization: GE Corp. R & D, Schenectady, NY Lines: 24 In-reply-to: mah@uhccux.uhcc.Hawaii.Edu's message of 18 Jun 90 19:39:00 GMT In article <8225@uhccux.uhcc.Hawaii.Edu> mah@uhccux.uhcc.Hawaii.Edu (Michael Hoffhines) writes: > most people like hierMenus for > their organizational capabilities but find them difficult to traverse. I > agree 100%. I hate heirMenus simply because they are a pain to access. > Soooo...what if the menus were of the pop-down variety and all one would have > to do is to click on the sub-menu 'title' to freeze the sub-menu so that the > user could wander over to the sub-menu and click on the desired item. Some systems with pop-up hiermenus (pull-right) remember the last choice, so when you pop up the menu, your nest of menus re-appear. That is, if you are 4 levels deep, the next time you choose the menu, you end up at the same sub-sub-sub-menu. You only have to move the mouse a few pixels to either go to the same choice, or back up to branch up the parent menu. Sometimes the pull right menus are made easier to traverse by moving each menu up or down so your last choice is a straight line from your current mouse position. HierMenus aren't necessarily difficult to traverse. It's the Pull Down Menu combined with the HierMenu that makes it difficult. -- Bruce G. Barnett barnett@crd.ge.com uunet!crdgw1!barnett