Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!wuarchive!udel!haven!umd5!brewer From: brewer@umd5.umd.edu (Peter Brewer) Newsgroups: comp.sys.super Subject: compilers for non-heterogeneous arhchitectures Message-ID: <6771@umd5.umd.edu> Date: 28 Jun 90 03:51:16 GMT Reply-To: brewer@umd5.umd.edu (Peter Brewer) Organization: University of Maryland, College Park Lines: 10 I was reading in EE times about the FPS system with multiple sparc processors, vector processing units, and 860 chips to do 'forever jobs'. Gee I wonder what a compiler would like like for this thing?? I know on machines which are hybrids like the CM-2 you end up playing games with adding facilities to 'load' the different instructions at the appropriate times in the generated code.. but the CM-2 is 'synchronous'.. what happens with an asynchronous beast like that? -- Peter Brewer brewer@umd5.umd.edu..