Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!ucbvax!hplabs!hplabsz!mayer From: mayer@hplabsz.HPL.HP.COM (Niels Mayer) Newsgroups: comp.windows.x Subject: Re: Motif -> Open Look look & feel Message-ID: <5529@hplabsz.HPL.HP.COM> Date: 28 Jun 90 20:09:14 GMT References: <2986@osc.COM> Reply-To: mayer@hplabs.hp.com (Niels Mayer) Organization: Hewlett-Packard Labs, Software & Systems Lab, Palo Alto, CA. Lines: 30 Summary: Expires: Sender: Followup-To: In article <2986@osc.COM> george@osc.com (George Baggott) writes: >Does anyone out there know anything about putting an Open Look look and feel on >a motif application? In an ideal world I would be able to link against some >Open Look version of Xm and my application would be ported to open look without >my having to change a line of code. What about style guide compliance?? I can imagine a switchable look on the UI-components (widgets), but I think you'd need even higher level abstractions to capture differing layout styles, application-dialog-level interaction, etc. Such higher-level abstractions might be possible by employing UIMS (*) technologies to provide a more abstract description of application dialog. > I am aware of > Solbourne's OI Toolkit which supports both Motif and Open Look from a single > C++ toolkit. It looks neat, but I would prefer to avoid throwing away my motif > and UIL code and starting from scratch. To get style-guide level compliance, I think you'd have to start over again anyways. [footnote(*): I'm talking about "real UIMSs" the term has been weakened lately by marketeers calling direct manipulation builders UIMSs.] ------------------------------------------------------------------------------- Niels Mayer -- hplabs!mayer -- mayer@hplabs.hp.com Human-Computer Interaction Department Hewlett-Packard Laboratories Palo Alto, CA. *