Path: utzoo!attcan!uunet!microsoft!fredf From: fredf@microsoft.UUCP (Fred FREELAND) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: OBJetris Keywords: Objetris, Tetris, C++ Message-ID: <55656@microsoft.UUCP> Date: 5 Jul 90 16:42:34 GMT References: <386@flash.cvedc.Prime.Com> <1990Jul3.151446.28204@dmntor.on.ca> <2985@gmdzi.UUCP> Reply-To: fredf@microsoft.UUCP (Fred FREELAND) Organization: Microsoft Corp., Redmond WA Lines: 35 In article <2985@gmdzi.UUCP> strobl@gmdzi.UUCP (Wolfgang Strobl) writes: >rasmus@dmntor.on.ca (Rasmus Lerdorf) writes: > >>In <386@flash.cvedc.Prime.Com> northon@cvedc.Prime.Com (Northon Rodrigues) writes: > > >>The worldwide official Tetris standard keyboard layout as agreed upon by >>a committee appointed specifically for the task by the United Nations has >>specified that all version of Tetris written hereafter must use the following >>layout: > >> j - left >> l - right >> k - rotate >>[space] - drop > Don't listen to this heresy. That's just one option of many. I dare say that there are at least as many versions of Tetris that use: 4 - left 5 - rotate 6 - right space - drop I agree with the writer who suggested that you implement a scheme that would let the user define what key did what. Then, everybody's happy. By the way, it's nicely done. -- Frederick F. Freeland Jr. "Of all the things I've lost, Microsoft Corporation I miss my mind the most!" One Microsoft Way Redmond, WA 98052 (206) 882-8080 internet: fredf@,microsoft.beaver.washington.EDU arpanet: fredf%microsoft@uw-beaver.ARPA uucp: uunet!microsoft!fredf Opinions expressed over this signature are my OWN and not those of my employer!