Path: utzoo!utgpu!watserv1!watmath!att!occrsh!uokmax!munnari.oz.au!uhccux!ames!amelia!roelofs From: roelofs@amelia.nas.nasa.gov (Cave Newt) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: OBJetris Keywords: Objetris, Tetris, C++ Message-ID: <7143@amelia.nas.nasa.gov> Date: 4 Jul 90 18:40:22 GMT References: <386@flash.cvedc.Prime.Com> <1990Jul3.151446.28204@dmntor.on.ca> Organization: University of Chicago Lines: 33 northon@cvedc.Prime.Com (Northon Rodrigues) writes: >>KEYBOARD LAYOUT >>=============== > >>We chose a [non-standard] keyboard layout that [blah blah blah, etc.] rasmus@dmntor.on.ca (Rasmus Lerdorf) writes: >The worldwide official Tetris standard keyboard layout as agreed upon by >a committee appointed specifically for the task by the United Nations has Hear hear! (Here here? Whatever...) >specified that all version of Tetris written hereafter must use the following >layout: > > j - left > l - right > k - rotate ^^^^^^ COUNTER-clockwise!! >[space] - drop The American National Standards Institute provides for the following optional extension to the international standard: i - rotate clockwise This extension is specified in ANSI document RJ11-DB25, more commonly referred to as "EGAINT.DOC". "Borg Borg Borg!" -- the Swedish Worf