Path: utzoo!attcan!uunet!samsung!know!masscomp!calvin!mark From: mark@calvin..westford.ccur.com (Mark Thompson) Newsgroups: comp.sys.amiga Subject: Re: Robocop II sucked, and had no Amiga Graphics Message-ID: <31615@masscomp.ccur.com> Date: 6 Jul 90 15:30:02 GMT References: <1990Jun26.160205.20538@csmil.umich.edu> <13691@wpi.wpi.edu> <11246@ingr.com> <3441@sactoh0.UUCP> Sender: news@masscomp.ccur.com Reply-To: mark@calvin.westford.ccur.com (Mark Thompson) Organization: Concurrent Computer Corp. Westford MA. Lines: 21 In article <3441@sactoh0.UUCP> aaalexis@sactoh0.UUCP (Andrew A. Alexis) writes: >In article <11246@ingr.com>, palmerc@ingr.com (Chris Palmer) writes: >> In article ceej@pawl.rpi.edu (Chris J Hillery) writes: >> > >> >I think that it's quite possible that the robot "faces" (Robo's and Cane's, >> >on Robo II) were, in fact, Amiga graphics. They looked quite similar to >> >> I am pretty sure the Cane (Kane?) face WAS NOT done on an Amiga. If anyone >> is doing that high quality of animation, I would like to know about it. I would almost gaurantee that the Cane face was done with a Silicon Graphics System. The whole thing looked remarkably similar to an SGI demo that was presented at Siggraph two years ago which a 3D digitized head was manipulated and rendered IN REAL TIME in sync with talking and singing. It can be seen on the '88 Siggraph video review. +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +