Path: utzoo!attcan!uunet!decwrl!elroy.jpl.nasa.gov!usc!chaph.usc.edu!aludra.usc.edu From: aliu@aludra.usc.edu (Alex Liu) Newsgroups: comp.sys.amiga Subject: Simulating Water w/ TurboSilver Message-ID: <10776@chaph.usc.edu> Date: 12 Jul 90 16:41:55 GMT Sender: news@chaph.usc.edu Organization: University of Southern California, Los Angeles, CA Lines: 15 How do the pro's simulate water with TS? I have scene which requires water movement (ripples) in a lake. What I have done is rescaled a fractal wave patch (generated w/ Terrain) and attached it to a very small circular path. The result looks like water moving in a bowl. Now if I was on Sculpt, I'd attached certain points to multiple paths for a more random effect, but unfortunately, my animation requires e texture mapping and TS does has no path motion at the vertex level. Any help? I only got 25Mhz 8882 so it's taking me 8 hours per anim. -Viet