Path: utzoo!attcan!uunet!mcsun!unido!fauern!tumuc!lan!tensi From: tensi@lan.informatik.tu-muenchen.dbp.de (Thomas Tensi) Newsgroups: comp.sys.amiga.games Subject: Re: New Games Message-ID: <3330@tuminfo1.lan.informatik.tu-muenchen.dbp.de> Date: 10 Jul 90 08:49:24 GMT References: <3416@crash.cts.com> Sender: news@lan.informatik.tu-muenchen.dbp.de Organization: Inst. fuer Informatik, Technische Univ. Muenchen, West Germany Lines: 60 In-reply-to: spierce@pnet01.cts.com's message of 6 Jul 90 06:36:02 GMT Klax Review ----------- Game idea: ---------- In front of you you have a big assembly line coming in from the horizon, which is divided into 5 subtracks. On each of the subtracks numerous square blocks in several colours and with random space between them move towards the front end (which is facing you). They would finally fall off but you have a movable paddle to catch them before they fall. As soon as you have caught a block (or several; you can stack them on the paddle) you can drop it on one of five adjacent block piles with limited capacity. Now similarly to tetris blocks stored there are removed if you happen to make a row, column or diagonal consisting of at least three blocks of the same colour. The blocks above move down to fill the empty slots. Each level gives a certain task to be performed: e.g. do 5 diagonals or survive 40 blocks and so on. The game terminates either if a certain number of blocks fell off without getting caught or all the block piles are full. Opinion: -------- Nice game, but I don't find it too addicting. I'm angry that it's long-track copy-protected (I could live with that), but they didn't put the high score table in a separate file and thus it can't be cleared easily (at least they don't tell in the instructions... or would you fiddle around with a sector editor on your only copy??). The graphics is ok but sometimes I have some problems to distinguish the blocks on the paddle. Joystick, keyboard, but no mouse support. Nice sound. I bought it for a party but as soon as your game is over, the score vanishes quickly. Considering the high score table problem how do you find out who won the competition (I scored ... ooops, it's gone! ... damn)? And by the way: if they support a keyboard why don't they allow to type in the name with it when you enter the high score table? Stepping through the alphabet with a single key is fine for arcade machines but not for computers with at least 27 keys left... Recommended, but I'm not too enthusiastic about it. Thomas Tensi ------------------------------------------------------------------------------ Thomas Tensi, Institut fuer Informatik, Technische Univ. Muenchen, Arcisstr. 21, 8000 Muenchen 2, West Germany | E-Mail: | tensi@lan.informatik.tu-muenchen.dbp.de (X.400) | tensi%lan.informatik.tu-muenchen.dbp.de@relay.cs.net (arpa/csnet) | tensi%lan.informatik.tu-muenchen.dbp.de@unido.uucp (uucp) | tensi%lan.informatik.tu-muenchen.dbp.de@ddoinf6.bitnet (bitnet)