Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!mailrus!wuarchive!zaphod.mps.ohio-state.edu!sdd.hp.com!hplabs!hpfcso!hpfcbig!aaronf From: aaronf@hpfcbig.SDE.HP.COM (Aaron Friesen) Newsgroups: comp.sys.amiga.games Subject: Re: Re: A Philosophy of Game Design, from the author of PocoMan Message-ID: <11130001@hpfcbig.SDE.HP.COM> Date: 10 Jul 90 16:41:08 GMT References: <1990Jun9.222125.2499@zorch.SF-Bay.ORG> Organization: HP SESD, Fort Collins, CO Lines: 10 From: deven@rpi.edu (Deven T. Corzine) > Myself, I always liked GravAttack. > > Deven Have you tried the commercial version of GravAttack (Dr. Plummet's House of Flux)? It still has most of the quirks of GravAttack (like it doesn't exit from the game without re-booting) but it has 7 additional levels. Aaron