Path: utzoo!attcan!uunet!bu.edu!purdue!mentor.cc.purdue.edu!noose.ecn.purdue.edu!en.ecn.purdue.edu!piskac From: piskac@ecn.purdue.edu (Robert J. Piskac) Newsgroups: comp.sys.cbm Subject: C= 128 sprites Message-ID: <1990Jul9.000848.27516@ecn.purdue.edu> Date: 9 Jul 90 00:08:48 GMT Organization: Buckaroo Banzai Institute Lines: 22 I am having problems getting sprites to work on the C= 128. I know how to get them to work from the C= 64. I don't want to use the basic comands on the C= 128. I would like to poke the values into memory. I know all the VIC registers, I must be forgeting to do something. in basic: 10 bank 15 20 poke 53269,1 ; enable sprite #0 30 poke 53248,80 ; x-location 40 poke 53249,80 ; y-location 50 poke 53264,0 ; msbit of x-location 60 poke 53275,0 ; background 70 poke 53276,0 ; multi-color off 80 poke 53277,1 ; expand x 90 poke 53287,1 ; sprite 0 color white this does not work. Can anyone help? piskac@en.ecn.purdue.edu