Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!nosc!crash!ncr-sd!se-sd!huffman From: huffman@se-sd.SanDiego.NCR.COM (Bill Huffman) Newsgroups: comp.sys.ibm.pc Subject: Re: Questions about Sound Blaster Keywords: Sound Blaster Message-ID: <3489@se-sd.SanDiego.NCR.COM> Date: 11 Jul 90 21:09:23 GMT References: <3414@sactoh0.UUCP> <13958@wpi.wpi.edu> Distribution: usa Organization: NCR Corporation, Systems Engineering - San Diego Lines: 19 In article <13958@wpi.wpi.edu> dmorin@wpi.wpi.edu (Duane D Morin) writes: >I would like to add what I consider a very important question to the list >of CMS questions: How dependent on RAM is the digitizing section of the >board? I have only a 640K machine, and I want to be able to sample at >least a few seconds of data for various sound effects. Can I do this? >Do I need to keep my sounds in memory or do they get sent off to hard disk? >Should I just scrap the deal and wait till I get a 2meg 286? The sampling rates on the Sound Blaster you can choose from are 4000 to about 12000 per second. Each sample takes 1 byte. At 8000/sec it has very good quality. 6000 sounds almost as good. You should be able to sample over 30 seconds easy. After recording you can compress the data and write it out to disk. There is a utility that will combine sound files. Another utility can be called by a batch control string (for example) and "play" a sound file. I don't think the program uses extended or expanded memory, so the extra memory probably wouldn't help much.