Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!tut.cis.ohio-state.edu!rutgers!mcdchg!tellab5!wiseman From: wiseman@tellabs.com (Jeff Wiseman) Newsgroups: comp.sys.mac.games Subject: Re: Re: Continuum 1.03 (part 1 of 4) Message-ID: <3001@tellab5.tellabs.com> Date: 12 Jul 90 17:51:11 GMT References: <446@6sceng.UUCP> <7424@dayton.UUCP> Sender: news@Tellabs.COM Organization: Tellabs, Inc. Lisle IL Lines: 39 In article leo@duttnph.tudelft.nl writes: >mike@dayton.UUCP (Mike Baillargeon) writes: >>In article <446@6sceng.UUCP> blm@6sceng.UUCP (Brian Matthews) writes: >>> >>>It looked like it might have been a nice game, but into the Trash it goes. I can't BELIEVE that he really TRASHED it!!! :-) >And I run it with 6.05 on a Plus (with 4 meg). Thanks to John Rotenstein's >INIT cdev, turning everything temporarily off at start-up is no problem. Yea, INIT cdev should come bundled with Continuum. :-) >>I really like this game, it is addictive. Good animation also. It is worth >>trying at least once. Yup! and it's a lot more SAFE than drugs! >The documentation could be better though, and why in >heavens name is it not possible to save a game? Because if you get to level 58, you're expected to take 2 hours to do it! If you were fresh when you sat down at level 56, well...that's kinda like cheating isn't it? :-) >Not that I have come past level 5 yet, but in the future I might... I STILL enjoy trying to make it through level 9 with one ship and still with fuel remaining. I have been able to make it to level 25 from level 1 before getting blown away. I would like to know how high others have been able to get under normal operation. (eg. not running 1.03 on a color screen where everything slows down dramatically). Has anyone made it over level 35 from a level1 start, not getting extra ships, etc? -- Jeff Wiseman: ....uunet!tellab5!wiseman OR wiseman@TELLABS.COM