Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uwm.edu!cs.utexas.edu!uunet!munnari.oz.au!uniwa!wacsvax!cutmcvax!flint From: flint@cutmcvax.OZ (Danny Baldoni) Newsgroups: comp.sys.sgi Subject: Driving simulator Keywords: simulation, real-time, timing, graphics, animation Message-ID: <155@cutmcvax.OZ> Date: 6 Jul 90 10:49:18 GMT Reply-To: flint@cutmcvax.oz (Danny Baldoni) Organization: Curtin University of Technology, Computing Science Lines: 31 I've just commenced work on a driving simulator (for road safety analysis) using a 4D70-GT and I would like to know if anybody has done anything similar (e.g. a more detailed flight simulator). If you have worked in this area (on an IRIS), just what are the major trouble spots? Which areas cause computing bottlenecks? How can you speed up your simulator? In particular, what problems have you had with timestamping events (a response resolution of one millisecond has been requested)? Any replies would be appreciated and I'd be happy to summarise them for this newsgroup. Please respond as quickly as possible as this project is on a tight schedule. Thanks. Danny Baldoni ~~~~~~~~~~~~~ --------------------------------------------+---------------------------------- Phone: +61-9-351-7450 | School of Computing Science, ACSNet: flint@cutmcvax.oz | Curtin University of Technology, UUCP: ...!uunet!munnari!cutmcvax!flint | GPO Box U1987, ARPA: flint%cutmcvax.oz@uunet.UU.NET | Perth, | Western Australia, 6102 --------------------------------------------+---------------------------------- "Any time there's something so ridiculously dangerous that no rational human being would even consider trying it, they send for me" - Belgarion, "King of the Murgos" by David Eddings -------------------------------------------------------------------------------