Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!mips!sgi!shinobu!odin!odin.corp.sgi.com!tomw From: tomw@orac.esd.sgi.com (Tom Weinstein) Newsgroups: comp.sys.sgi Subject: Re: Ray-tracing Message-ID: Date: 11 Jul 90 16:38:41 GMT References: <9007092046.AA07962@frodo.Physics.McGill.CA> Sender: news@odin.corp.sgi.com Reply-To: tomw@esd.sgi.com Organization: Silicon Graphics Inc. Lines: 21 In-reply-to: loki@physics.mcgill.ca's message of 9 Jul 90 20:46:27 GMT In article <9007092046.AA07962@frodo.Physics.McGill.CA>, loki@physics.mcgill.ca (Loki Jorgenson Rm421) writes: > Does anyone know if any of the currently available PD ray-tracing > packages is particularly useful on the IRIS? A 4D/25 in our case. > The best known one I would guess would be the MTV RayTracer. But how > easy it to use with the existing IRIS graphics library? > Loki Jorgenson node: loki@physics.mcgill.ca I got rayshade working fairly easily on a 4D/20. You also need to get the utah RLE toolkit. Most raytracers shouldn't really have any compatibility problems with the GL because all they do is write out an image file of some sort. The problems begin when trying to display the images on the screen. -- Tom Weinstein Silicon Graphics, Inc., Entry Systems Division, Window Systems tomw@orac.esd.sgi.com Any opinions expressed above are mine, not sgi's.