Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!decwrl!sgi!bron@bronze.wpd.sgi.com From: bron@bronze.wpd.sgi.com (Bron Campbell Nelson) Newsgroups: comp.arch Subject: Re: Mario Bothers Summary: Video game software Message-ID: <64280@sgi.sgi.com> Date: 17 Jul 90 01:32:29 GMT References: <1990Jul12.012730.4248@Stardent.COM> <64044@sgi.sgi.com> <2767@awdprime.UUCP> Sender: bron@bronze.wpd.sgi.com Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 12 In article <2767@awdprime.UUCP>, tif@doorstop.austin.ibm.com (Paul Chamberlain) writes: > [stuff deleted] but I'm pretty impressed with how many Mario Brothers > get sold. That software runs on everything. I have no idea what it > was written in but I'd bet that its very modular, structured, etc. And you'd be dead wrong. Video game software is some of the ugliest and most arcane assembler there is. -- Bron Campbell Nelson bron@sgi.com or possibly ..!ames!sgi!bron These statements are my own, not those of Silicon Graphics.