Path: utzoo!attcan!uunet!cs.utexas.edu!romp!auschs!awdprime!doorstop.austin.ibm.com!tif From: tif@doorstop.austin.ibm.com (Paul Chamberlain) Newsgroups: comp.arch Subject: Re: Mario Bothers Message-ID: <2779@awdprime.UUCP> Date: 17 Jul 90 13:18:36 GMT References: <1990Jul12.012730.4248@Stardent.COM> <64044@sgi.sgi.com> <2767@awdprime.UUCP> <64280@sgi.sgi.com> Sender: news@awdprime.UUCP Reply-To: tif@doorstop.austin.ibm.com (Paul Chamberlain) Organization: IBM AWD, Austin, TX Lines: 15 In article <64280@sgi.sgi.com> bron@bronze.wpd.sgi.com (Bron Campbell Nelson) writes: >And you'd be dead wrong. Video game software is some of the ugliest >and most arcane assembler there is. (I won't include my quote since it's embarassingly unfounded.) Really? Is that changing? I am seeing more and more of the popular games very accurately duplicated on radically different hardware (at least I assume that these game systems use different hardware). Do they rewrite it completely? Sorry for the off topic discussion, my e-mail isn't very dependable. Paul Chamberlain | I do NOT represent IBM tif@doorstop, sc30661@ausvm6 512/838-7008 | ...!cs.utexas.edu!ibmaus!auschs!doorstop.austin.ibm.com!tif