Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!aplcen!haven!mimsy!mojo!SYSMGR@KING.ENG.UMD.EDU From: sysmgr@KING.ENG.UMD.EDU (Doug Mohney) Newsgroups: comp.arch Subject: Re: Mario Bothers Message-ID: <00939DE3.241BB8C0@KING.ENG.UMD.EDU> Date: 18 Jul 90 22:20:46 GMT References: <2767@awdprime.UUCP> <64280@sgi.sgi.com> <2779@awdprime.UUCP> <9926@brazos.Rice.edu> <2794@awdprime.UUCP>,<13282@cbmvax.commodore.com> Sender: news@eng.umd.edu (The News System) Reply-To: sysmgr@KING.ENG.UMD.EDU (Doug Mohney) Organization: The U. of MD, CP, CAD lab Lines: 13 >>I don't have any specifics, but in talking with a person or two who's actually >worked on these things over the years, it's evident that they can be pretty >sophisticated as compared with your average Nintendo box. I've heard of 6809 >or 68000 machines with dedicated sprite engines and machines with dualing >68000s. There are also some machines out there with Amiga 500 motherboards >in them, which could obviously simplify at least the Amiga home version of >the game. >>-- >Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests" > "I have been given the freedom to do as I see fit" -REM Oh? WHich machines? ;-) I've never heard of Commodore OEMing their motherboards to game companies...