Path: utzoo!attcan!uunet!samsung!usc!apple!rutgers!njin!princeton!gauss!markv From: markv@gauss.Princeton.EDU (Mark VandeWettering) Newsgroups: comp.graphics Subject: Re: A-Buffer source (and plotting lots of triangles)? Message-ID: <1264@idunno.Princeton.EDU> Date: 17 Jul 90 15:20:23 GMT References: <1990Jul16.225553.2623@maths.tcd.ie> Sender: news@idunno.Princeton.EDU Reply-To: markv@gauss.Princeton.EDU (Mark VandeWettering) Organization: Princeton University Lines: 14 In article <1990Jul16.225553.2623@maths.tcd.ie> jorice@maths.tcd.ie (Jonathan Rice) writes: [ Jonathan needs to draw large numbers of small polygons quickly and with proper antialiasing. Wants suggestions over A buffer or Abram-Westover-Whitted's method ] You might also examine the Reyes paper in the 86 Siggraph (I think, all this stuff is once again, not in my office). Reyes basically just did a scanline Z buffer at some higher resolution, and then filtered the results apprpriately to get an nice image. I believe the aliasing artifacts will be lessened because imformation from adjacent pixels can be used for filtering, allowing a wider filter to be used. Mark