Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!texbell!uudell!pmafire!seh From: seh@pmafire.UUCP (Steve Holaday) Newsgroups: comp.sys.amiga Subject: Re: Better Amiga Graphics and HDTV Message-ID: <1990Jul13.144616.21100@pmafire.UUCP> Date: 13 Jul 90 14:46:16 GMT References: <3484@crash.cts.com> Reply-To: seh@pmafire.UUCP (Steve Holaday) Organization: WINCO Computer Engineering Lines: 15 I agree that a new graphic standard should be 32 bits (per pixel). However only 24 bits are needed for the color information which will give you around 16 million colors (2^24). This essentially covers all visible colors. The remaining 8 bits should be used for attributes, such as blinking, depth, alt. pointers, etc. This will fit in good with a 32-bit bus. BTW the pallet should only needs to be large enough to display 1 million pixels (2^20 or less). This will allow each pixel of a 1024 by 1024 display to be a different color. This should be more than enough for quite some time :-). Unfortunately a 640 by 400 display at 32 bits occupies just under 1 Meg Byte. For dual playfields, double this. That *is* a lot of information which may not be practical to implement. ...Just my $0.02 :-). -- mail: seh@pmafire.UUCP Steve Holaday or !uunet!pmafire!seh I *HATE* long signature files!