Path: utzoo!utgpu!watserv1!watmath!att!rutgers!ucsd!helios.ee.lbl.gov!nosc!crash!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga Subject: Re: Better Amiga Graphics and HDTV Message-ID: <3568@crash.cts.com> Date: 16 Jul 90 17:16:10 GMT Sender: root@crash.cts.com Lines: 27 X-Local-Date: 16 Jul 90 10:16:10 PDT In-Reply-To: message from andrey@coil.caltech.edu While the graphics on the SGI machine may be very interactive, they still aren't "real-time." Real-Time graphics would mean that they were rendered and interactive at 30 frames per second. Not even the largest Cray can render, fully shaded 24bit images at this speed. Even though it's wireframe, have you ever messed around with CALIGARI, even the demo? It's VERY interactive, even on a stock 7.16MHz A500...now, if someone would include a module for, say an i860, or Motorolla's new "Media-Engine" chip that does 10 instructions per cycle (!!!), we might get close to the performance of an SGI Iris... SEan //////////////////////////////////////////////////////////////////////////// UUCP: ...!crash!pnet01!pro-party!seanc | ARPA: !crash!pnet01!pro-party!seanc@nosc.mil | " Fanatics have their INET: seanc@pro-party.cts.com | dreams, wherewith they | weave a paradise for RealWorld: Sean Cunningham | a sect. " Voice: (512) 994-1602 PLINK: ce3k* | -Keats | Call C.B.A.U.G. BBS (512) 883-8351 w/SkyPix | B^) VISION GRAPHICS B^) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\