Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!wuarchive!udel!mmdf From: TSA91@ccvax.iastate.edu (Marc Barrett) Newsgroups: comp.sys.amiga Subject: Better Amiga Graphics Message-ID: <24825@snow-white.udel.EDU> Date: 17 Jul 90 11:33:49 GMT Sender: mmdf@udel.EDU Lines: 37 In the discussion about improving the Amiga's graphics, it has become apparent that some people want to turn the Amiga into a MAC II clone. Commodore should not do this. If Commodore just turns the Amiga into a clone of the MAC II, people will just buy genuine MAC II systems. The discussion about improving the Amiga has centered around the idea of adding 24 (or even 32) bitplane graphics modes to the Amiga. I, for one, do not think this should be done. To add such resolution modes would just turn the Amiga into a clone of the MAC II, and sacrifice any edge that the Amiga has in animation capabilities. IMHO, what Commodore should do is improve the Amiga's color capability without sacrificing in any way the Amiga's edge in animation capability. The best way to do this is not with 24 or 32-bitplanes, but with 10 bitplanes. Yes, *10* bitplanes. By adding a 10-bitplane HAM mode with a resolution of at least 1024x768, the Amiga will have color capabilities the equal of the MAC II, and animation capabilities that nobody could even match, let alone beat. The HAM mode, as it is now, has one main disadvantage: the color 'fringing'that results from the HAM mode's inability to make sharp color transitions. This can be allevaited substantially by increasing the number of registers and the horizontal resolution. A 10-bitplane HAM mode would have 256 registers, enough to alleviate the color fringing substantially. Increasing the horizontal resolution of the HAM mode would also cause the fringing to be far less noticeable. Having a 10-bitplane HAM mode would prove to be an enourmous tactical advantage for the Amiga. Apple and IBM could match it in color capability, but the could never beat it in animation. For them to match its color capability would require 24-bitplanes on those systems, requiring almost three times the memory per frame and more than three times the processor power to do animation. -MB-