Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!umich!samsung!usc!snorkelwacker!mit-eddie!uw-beaver!zephyr.ens.tek.com!tektronix!reed!ameiba From: ameiba@reed.bitnet (Keith Steiger,L08,640,3578701) Newsgroups: comp.sys.amiga.games Subject: Dungeon Master questions Keywords: Dungeon Master is not my friend Message-ID: <15177@reed.UUCP> Date: 12 Jul 90 23:34:34 GMT Sender: news@reed.UUCP Reply-To: ameiba@reed.bitnet (Keith Steiger) Organization: Reed College, Portland, OR Lines: 25 I just got Dungeon Master, and in a flurry of activity, I've gotten to what I call Level 4 (the level below "Choose your door....") I got all 6 gold keys, so I'm carrying some around with me. But my characters are only journeymen in their primary class. And I can NOT kill purple worms without HEAVY fireballs--my hand-to-hand skills are NOT up to speed. (I'm not supposed to know fireball yet, but it wasn't too hard to guess). Should I just sit in place swinging my weapon for a while? Or should I just go for awhile on spell power alone until I get to the screamer-generator room? Also, I saw what looked like a 3-foot-tall humanoid bee. I panicked and cast my prepared level 3 fireball, and it went down in a heap. What was that? How dangerous was it? Also, could someone post a somewhat canonical spell list? Many people would be interested. And if someone would mail me the IFF maps for the levels below the Firestaff level, I would appreciate it. P.S. I have heard that the "rabbit's foot" adds to an invisible stat which this person calls "luck". I don't know whether to believe him, but the rabbit's foot fits in the left-hand pouch, so.... -- TTYL, Keith Steiger--ameiba@reed.BITNET, ameiba@reed.UUCP, tektronix!reed!ameiba "I am what you see. Myself.... I cannot be otherwise." Disclaimer: Reed College tries very hard to ignore its students' opinions.