Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!sol.ctr.columbia.edu!ucselx!crash!pnet01!davemad From: davemad@pnet01.cts.com (Dave Madsen) Newsgroups: comp.sys.amiga.games Subject: Re: Chambers of the Sci-Mutant Priestess Message-ID: <3578@crash.cts.com> Date: 17 Jul 90 06:16:31 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 36 In article <551@pnet01.cts.com> schur@venera.isi.edu (Sean Schur) writes: > You are at the very end of the game. I BELIVE that after you mindwarp him and > get the thing on his head you let him start up the ladder. At that point I > think you use sci-shift and hit the lever closing the hatch. The he gets pissed > off and lets her go. I think you then either throw the knife at him or just > kill him. > > Good Luck. I just tried what you suggested, and sure enough it works! It seems so simple that I don't know how I missed it. BTW, did the game seem kinda short to you? I guess I'm just used to games that take a while to solve. I would, however, suggest this game to anyone who is looking for an original RPG/adventure that doesn't take too long to play. >============================================================================= > > \ / > \ \ / / >Sean Schur \ \ / / > \ \/ / >USENET: schur@isi.edu \ /a\mpyr/ >Compuserve: 70731,1102 \/ \ / ideo >Plink: OSS259 \/ > >============================================================================= -----------------------------------------------------+------------------------+ UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!davemad + Dave R. Madsen + ARPA: crash!pnet01!davemad@nosc.mil + Computer Science Major + INET: davemad@pnet01.cts.com + Iowa State University + -----------------------------------------------------+------------------------+