Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!cbmvax!cbmehq!cbmfra!swinjm!forgeas From: forgeas@swinjm.UUCP (Jean-Michel Forgeas) Newsgroups: comp.sys.amiga.tech Subject: Re: Graphics, clipping, and double-buffering in a window Message-ID: Date: 15 Jul 90 15:09:17 GMT References: <357@tlvx.UUCP> Lines: 43 In article <357@tlvx.UUCP> sysop@tlvx.UUCP (SysOp) writes: >What I'm trying to do at the moment is make a double-buffered display. >If I draw into a window's rastport, I can go beyondthe edges (it'll clip >for me). Yes, because Intuition attach a layer with every window's RastPort. See Window->RPort->Layer >If I create my own bitmap & rastport, it doesn't seem to be >clipping. I'm sure this is obvious to someone. :-) Can I have the OS >clip my separate rastport for me? Yes you can. The graphics routines look at the RastPort->Layer, if it is NULL, they do not clip, if not NULL they get all information from the Layer like the clip rectangle, if it is partially obscured or not... >How slow are the built-in clipping routines? I could always have my own >draw function which clips the x & y before calling Draw(), but I'd rather >use the system functions if there's nothing wrong with the performance. Clipping routines are fast, but they are designed for complex situations. In some case perhaps you can do faster clipping if you really need speed. >...ClipBlit to copy from the spare rp to the window's. This was the most >successful thing I tried, but I still get a flicker, even though I do... Extracted from autodocs: "ClipBlit() performs the same function as BltBitMap(), except that it takes into account the Layers and ClipRects of the layer library..." So if you have your own clipping, use BltBitMap() instead of ClipBlit(). Autodocs tell that BltBitMap() is not optimised. If you have flicker and your BitMap is used exclusively by your program you could access directly the blitter to copy the array. >Gary Wolfe, SYSOP of the Temporal Vortex BBS -- \___/ Jean-Michel Forgeas \-/ cbmvax!cbmbsw!cbmsup!cbmfra!swinjm!forgeas | The Software Winery -^- And, where is the universe ?