Path: utzoo!attcan!uunet!maverick.ksu.ksu.edu!hoss!hoss.unl.edu!greg From: greg@hoss.unl.edu (Olmy) Newsgroups: comp.sys.apple2 Subject: Re: Apple IIgs or IIe/c/c+ 'arcade' games Message-ID: <1990Jul13.213706.14481@hoss.unl.edu> Date: 13 Jul 90 21:37:06 GMT References: <9007091839.AA14034@apple.com> <1990Jul13.210204.1601@ee.rochester.edu> Sender: news@hoss.unl.edu (Network News Administer) Organization: University of Nebraska, Computing Resource Center Lines: 34 In article <1990Jul13.210204.1601@ee.rochester.edu> seah@ee.rochester.edu (David Seah) writes: >In article <9007091839.AA14034@apple.com> lwv27%cas.BITNET%CAS@PUCC.PRINCETON.EDU writes: >>A co-worker has asked about recommendations for games (GS preferred, >>but others okay) which are 'Nitendo-like' . Anyone have a list of >>games to buy and games to avoid? : >Xenocide is another GS arcade game that has received much praise on >its speed and animation. It's not quite the Nintendo format, but >it might be what you're looking for. It's from the Greenstone/Triplett >team (Pangea Software) that brought you the 24hour Games, Senseless Violence >and most lately the Cosmocade demo. I've heard about this Xenocide game, and from what I've seen of another from the same source (can't think of the name, but it resembles the arcade game Blasteroids) I'm thinking of getting it. Meanwhile, a game to avoid would be Gauntlet GS. It does not use the GS SHR graphics mode, instead using DHR, and does not take any advantage of the GS's sound capabilities, instead emulating the IIe version's. It looks very much like they took the IIe version and patched it so that it would run at the proper speed on a IIgs. Luckily I was able to exchange it for Arkanoid II, which is a much better game. > >-- >Dave Seah | Omnidyne Systems-M | INET: seah@ee.rochester.edu > ^..^ | "User-Friendly Killing Machines" | America Online: AFC DaveS > yargh! +----------------------------------------------------------------=* greg@hoss.unl.edu Sorry, a system error has occurred.