Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!jarthur!nntp-server.caltech.edu!tybalt.caltech.edu!toddpw From: toddpw@tybalt.caltech.edu (Todd P. Whitesel) Newsgroups: comp.sys.apple2 Subject: Re: Sound Formats Message-ID: <1990Jul18.230532.5165@laguna.ccsf.caltech.edu> Date: 18 Jul 90 23:05:32 GMT References: <1990Jul18.210231.29673@utstat.uucp> Sender: news@laguna.ccsf.caltech.edu Distribution: na Organization: California Institute of Technology Lines: 37 philip@utstat.uucp (Philip McDunnough) writes: >There is a sound format called AIFF by AE, when using the Audio Animator. This >same name is used by SoundSmith, Music Studio, etc...Also Hyperstudio will >import, via the Sound application, AIFF files saved by the AA( although it >does not support the AA directly). Now SoundSmith, MS, etc...do not seem to >recognize the AA's AIFF. Is there such a thing as AIFF? If so, is there a >program to convert all the confusing sound formats? Whoa. Don't confuse yourself. I am aware of FIVE sampled sound formats used by GS-specific programs: 1. Raw binary. This is the most common format for non-musical sounds, i.e. sysbeeps and sound files ported over from the Mac. Often the auxiliary type contains the default playback speed. 2. ACE compressed sound files. I don't know much else about these because I haven't done any work with them. 3. ASIF Musical instruments. These are used by SoundSmith and other music programs. 4. AIFF (Audio Interchange File Format) sounds. A much more generic way to store sounds. I have successfully ported many Mac sounds to the GS by saving them as AIFF from SoundEdit. 5. AE's own format, used by the Sonic Blaster software (when's the update?) and I suppose by the Audio Animator software. I'm strongly tempted to upgrade my SB to an AA now that MIDI synth is almost out. We do need a conversion utility -- I'd rather see this built into AE's software but a PD/Shareware program that just converts, plays, and allows primitive editing would also be nice. SoundStudio does that (to an extent) but I think it only handles raw binary sounds. Todd Whitesel toddpw @ tybalt.caltech.edu