Path: utzoo!utgpu!watserv1!watmath!att!rutgers!uwm.edu!rpi!dali.cs.montana.edu!uakari.primate.wisc.edu!samsung!usc!elroy.jpl.nasa.gov!jarthur!uunet!mcsun!ukc!edcastle!hwcs!neil From: neil@cs.hw.ac.uk (Neil Forsyth) Newsgroups: comp.sys.atari.st Subject: Re: Demos and Games are not the Same Keywords: demo, graphics, german, games, programming Message-ID: <4954@brahma.cs.hw.ac.uk> Date: 16 Jul 90 08:24:13 GMT References: <1990Jun26.133606.4586@cunixf.cc.columbia.edu> <187@hexagon.pkmab.se> <1990Jun27.201016.27871@wam.umd.edu> <190@hexagon.pkmab.se> Reply-To: neil@cs.hw.ac.uk (Neil Forsyth) Organization: Computer Science, Heriot-Watt U., Scotland Lines: 46 In article <190@hexagon.pkmab.se> daniel@hexagon.pkmab.se (Daniel Deimert) writes: >In article <1990Jun27.201016.27871@wam.umd.edu> dmb%wam.umd.edu@uunet.uu.net (David M. Baggett) writes: >> >>For example, a clever demo might employ 12 screens to accomplish >>extremely smooth scrolling, but the same technique would likely be >>unworkable in a game since it would require devoting 384K just to >>screen RAM. > >Some techniques used in demos are very usuable when programming games, >though. For example -- imagine all ST games were using overscan and >4-channel sampled sound. This is not impossible, though the music does >consume some cpu-time (around 12%, depending on it's maximum sample >rate). This overscan technique is crud. It depends heavily on undocumented side effects in the GLUE chip and thus will not work on all ST's and definately not on an STE. We have had all sorts of problems with programs abusing undocumented memory locations so please don't start hardware weirdness too. >And games which have good graphics (ie large, eye-catching sprites) are >easier to sell in a store. Kids tends to pick a colorful game rather >than the dull and gloomy equivalent. Any dopey kid who buys the crap because it's in a glossy box and has pretty pictures deserves to get ripped off. Any game player will tell you it's playability that matters. Nethack being a fine example. At the moment the games scene is very sick. It's poor quality and big profits all the way and I wish it would change. >Daniel Deimert "Only use unneccessary force if neccessary!" >daniel@hexagon.pkmab.se ...!sunic!kullmar!pkmab!hexagon!daniel +----------------------------------------------------------------------------+ ! DISCLAIMER:Unless otherwise stated, the above comments are entirely my own ! ! ! ! "I think all right thinking people in this country are sick and tired of ! ! being told that ordinary decent people are fed up in this country with ! ! being sick and tired. I'm certainly not and I'm sick and tired of being ! ! told that I am!" - Monty Python ! ! ! ! Neil Forsyth JANET: neil@uk.ac.hw.cs ! ! Dept. of Computer Science ARPA: neil@cs.hw.ac.uk ! ! Heriot-Watt University UUCP: ..!ukc!cs.hw.ac.uk!neil ! ! Edinburgh, Scotland, UK ! +----------------------------------------------------------------------------+