Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!jarthur!ucivax!ucla-cs!ucla-seas!JPRICE@uclapp.physics.ucla.edu From: jprice@uclapp.physics.ucla.edu (John Price) Newsgroups: comp.sys.mac.games Subject: Re: Continuum 1.03 Message-ID: <00939C2A.F69229C0@uclapp.physics.ucla.edu> Date: 16 Jul 90 20:49:51 GMT References: <7424@dayton.UUCP> ,<27932@bcsaic.UUCP> Sender: news@SEAS.UCLA.EDU Reply-To: jprice@uclapp.physics.ucla.edu (John Price) Organization: UCLA Particle Physics Research Group Lines: 31 In article <27932@bcsaic.UUCP>, lbaum@bcsaic.UUCP (Larry Baum) writes: >In article rw23+@andrew.cmu.edu (Robert Ward) writes: >: Anyone have any suggestions or tricks for completing level 60? I've >: made it to 60 with over a dozen ships remaining, but I can't finish it >: even with the unlimited ships in practice mode. > >Well, I definitely need a lot more than a dozen ships, but I have >completed it. I did it too, yesterday. I cheated, though. I started at level 60, and gave myself more ships every so often. I don't know how many it took; I lost track at 20 or so... :) >Anyway, you pretty much need to take a 2-pronged approach; the passage >in the center is next to impassable, due to the strong wind nearby. >Other than that you just have to practice a lot. With practice you can >usually destroy at least one enemy per ship. Just practice patiently. >You need to learn how to orient the ship and just the right amount of >fuel to use to make it thru the narrow passages. But it definitely can >be done. I agree with the strategy. Start on the right; it's easier (I think, anyway). --------------------------------------------------------------------------- John Price | Internet: jprice@uclapp.physics.ucla.edu 5-145 Knudsen Hall | BITNET: price@uclaph UCLA Dept. of Physics | DECnet: uclapp::jprice Los Angeles, CA 90024-1547 | YellNet: 213-825-2259 --------------------------------------------------------------------------- Where there is no solution, there is no problem.