Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!usc!snorkelwacker!mit-eddie!uw-beaver!milton!max!merritt From: merritt@max.u.washington.edu Newsgroups: comp.sys.sgi Subject: Re: Ray-tracing Message-ID: <14023.26a1d92d@max.u.washington.edu> Date: 16 Jul 90 22:11:40 GMT References: <9007092046.AA07962@frodo.Physics.McGill.CA> <9007110354.AA04884@adenosine.pharm.utah.edu> Organization: University of Washington, Seattle WA Lines: 25 In article <9007110354.AA04884@adenosine.pharm.utah.edu>, davis@ADENOSINE.PHARM.UTAH.EDU ("Darrell R. Davis") writes: > I have been using a ray tracing program called RASTER3D on my 4D/20 > for molecular modeling. The quality of the images are better than any > of the commercial packages that I have seen for this purpose. > Although this is a specialized application, there may be something > useful for your purpose. Here is some information that I pulled out of > the README file that is part of the package and also a part of the man [users guide stuff deleted] I can second the recommendation of RASTER3D as a ray-tracing program for molecular models. As distributed it supports spheres and triangles as object types. I have hacked it up a bit for use on a 4D/20 so that it also supports object types for flat-ended cylinders, round-ended cylinders, and Phong-shaded triangles (original distribution was flat-shading only). I have also modified the code to produce output directly to a *.rgb format file (as per 4Dgifts/iristools/imgtools) so that the resulting pictures can easily be edited with the imgtools utilities. If people are interested I can make my version avaiable, along with various conversion routines to go from a Brookhaven PDB coordinate file to input descriptions for ribbon drawings, ball and stick models, etc. Ethan A Merritt University of Washington SM-20 Seattle, WA 98195 merritt@xray0.bchem.washington.edu